We advise giving the right of first turn to the person who has already made a home run, but players may otherwise determine who will go first.

All cards are placed on the table with " Klepka" facing up, mixed thoroughly, and laid out in even rows.

Each player has the right to turn over any two cards in one turn. Depending on what is shown on these two cards - the player acts as follows:

  1. If the images on both open cards match - the player takes these two cards and has the right to turn over any two cards on the table again.
  2. But as soon as the images on the two open cards do NOT match - the player acts as follows:
  • if a card has a number image - a player turns it back over with "Klepka" written on it upwards and puts it on the table exactly where it was. The other players try to memorize its location.
  • if the card is a mathematical sign, or a variable, or chaos - the player takes such a card as a prize and immediately takes it for himself.

The turn passes to the next player.

Once there are no face-down cards left on the salt, each player must make an arithmetic expression using only their cards obtained during the game to get as large a number as possible.

The winner is the one who has the largest number of complex arithmetic expression from all his cards.

Rules for making arithmetic expressions:

  • All player cards must be used
  • Other arithmetic signs and symbols not provided in the game (brackets, degrees, =) may not be used when making an arithmetic expression.
    The extraction value of the arithmetic expression does not have to be added up from the cards, but it is enough to tell it orally to the other players, who can check it by their own calculation while checking your arithmetic expression.

Rules for using prize cards:

Mathematical variable Y - can be used by its owner when composing an arithmetic expression and changes any one digit or any one mathematical sign from the list of those in the game.

Chaos - must be used by its owner immediately after opening, while there are still unopened cards on the table. The owner of the card decides how many cards on the table to shuffle - from two to all of them. The Chaos card is valid only once and is discarded after use.

We advise you to consider the composition of the players before starting the game and remove the mathematical signs of multiplication and division, if there are children among the players who have not yet studied it in school.
But experienced players can agree to complicate the rules at their discretion before the game. For example, to make not the largest but the smallest number, or the number nearest to zero, and so on.